A point-and-click adventure, made for phones

CATS AND DUST

The wind took the town. A cat stayed. Every door still opens — you just have to work out what it wants.

  • Hand-painted
  • Story chapters
  • No timers

What you actually do

Play something small in a large place

You are a cat. You cannot read the notice board, you cannot turn a key, and you can get onto a roof nobody else can reach. The puzzles are built around that gap.

Puzzles made of the room, not of menus

No inventory of odd socks to combine. You move a crate, you jam a fan, you let the dust in — and the level answers.

Hand-drawn, frame by frame

Backgrounds are painted, animation is drawn, and nothing is tiled or reused. It is why a chapter takes as long as it does to make.

A story told in chapters

Each chapter is a self-contained place with its own weather and its own problem. New ones unlock as they are finished — the ending is written, the middle is still being painted.

Ways to get in touch with us

The game is not on a store shelf for you to click. These are the conversations we are having right now.

Open now

Closed playtest

A build of the opening chapters, sent to you directly, with somewhere to tell us where you got stuck.

  • iOS or Android build
  • The first chapters, start to finish
  • A short feedback form, no account needed
  • Your name in the credits if you want it

Press and creator build

For writers and video makers who want to cover the game before launch.

  • Early build and capture permission
  • Key art and screenshots at full size
  • Short written background on the setting
  • Answers from the people who made it

Publishing and partnership

Publishers, localisation studios and festival programmers — start here.

  • Current build and production status
  • Scope and chapter plan
  • Localisation and audio enquiries
  • Festival and showcase submissions

Everything here goes to the same form below — tell us which one you mean.

Ask us about CATS AND DUST

Playtest access, press builds, partnerships — one form, and a person on the other end of it.

  • Someone from the team reads it, not an autoresponder.
  • We reply by email with the next step and what we need from you.
  • Say which device you play on and we send the right build.